The Film A House of Dynamite: An Ambitious Political Thriller and Major Disappointment.

Bestowed upon a privileged handful, the title of Noted Film-maker can serve as both a crown and a burden. On the favorable side, it can offer protection: when viewing the works of an distinguished director through this prism, auteurist critics may feel obliged to defend even their least successful efforts. (The rationale is that a disappointing film by a Prestigious Auteur is still better than the best work of a commercial director.) One downside is that such titles can restrict a creative to a constrained space, pursuing exclusively material worthy of a Esteemed Director; another is that the dismay when a project fails to ignite is all the greater. A high-profile example has recently arrived on Netflix in the Kathryn Bigelow-directed A House of Dynamite, a not-so-heavy-hitter that – if messages from film buff friends are any indication – seems destined for only one award this season: that for Biggest Letdown.

Retracing the Director's Steps

To determine why the film has failed to impress, we must look back at Bigelow's career. Bigelow built her reputation with a run of expansive, limber genre pics: biker flick The Loveless, the epic vampire tale Near Dark, cop thriller Blue Steel, the classic action film starring Keanu Reeves and Patrick Swayze Point Break. A sharper insight of her direction of travel came with 1995’s underheralded Strange Days, an electrifying future-now thriller, informed by the events surrounding Rodney King, which also functioned as a warning tale about the perils of rejecting actuality to find refuge in the virtual realm. (Bigelow proved more alert to this than her former husband and collaborator James Cameron, now preparing the release of Avatar 3.) Yet post-2001, with her standing increasing, Bigelow – like her homeland – was pushed into a reactive stance. The Hurt Locker and Zero Dark Thirty tackled America’s recent military engagements in the Middle East; Detroit, released in the time of national tension, entered into a contentious dialogue with the country’s extended past of racism.

You can understand why a artist following this path might be attracted to Dynamite’s script – written by Noah Oppenheim, the ex-head of NBC News who penned Netflix’s latest show starring Robert De Niro Zero Day – and why the service would strongly support a atomic anxiety film after Oppenheimer’s Academy Awards dominance. (One idea for the new film: what if Oppenheimer, but now?)

What Works and What Doesn't

Dynamite is at its strongest early on, portraying in a realistic timeframe the short interval in which a missile launched somewhere in the Pacific region by unknown parties is spotted on the radars of a American military installation in Alaska and reported to the executive briefing area, heading for what everyone learns is its objective: downtown Chicago. In this first section, Bigelow and Oppenheim quickly raise the tension while engaging in an compelling countdown strategy: we’re set to wondering where this two-hour film can possibly go once the chronometer hits zero.

The answer – and at this point the frustrations emerge – is a return to the start: the film subsequently shuffles between the angles of those senior officials (Tracy Letts’ military officer, defense secretary Jared Harris and president Idris Elba) the opening scene only partially revealed. In terms of construction, the film fails to progress: it’s a two-hour movie with less than twenty minutes of story, leaving Oppenheim to revisit that first reel repeatedly, each repetition trowelling on moot procedural points while moving all parties toward the dreaded big bang. Earlier Bigelow films had a firm hold on action and consequence; her most successful works as a Noted Film-maker, The Hurt Locker and Zero Dark Thirty, were fundamentally focused on results. But here, the triggering event is also the concluding action; the narrative captivates at the very second the film concludes. The figures are left wondering: “Is this the end?” We are, too, for separate causes.

Aesthetic and Narrative Flaws

While the scenario revolves in shrinking loops, like a pessimistic time loop, we’ve sufficient moments to reflect on the deleterious effect platform financing has had on the aesthetic of Hollywood productions. Even on the large screen, Dynamite appeared as uninspired and typical, Barry Ackroyd’s hasty mobile filming evoking 24 or The West Wing or modern platform releases reusing familiar locations, extending to Zero Day. If Bigelow the Noted Visual Film-maker disappears, so too does Bigelow the Celebrated Female Auteur: Rebecca Ferguson, introduced in that opening reel as possibly one more of this director’s tough-minded working women, clocks off early, so yet again it’s up to a cabal of frowning men to try to stop doomsday. The verve Bigelow infused into her grittier initial successes is lost in this project; maybe after Detroit’s financial shortfall, the artist felt she had to rein in her experimental tendencies, but a script this talky required some balancing visual flair.

Central Dread and Concluding Thoughts

The dread A House of Dynamite most potently evokes, then, isn’t global eradication, but a artist's anxiety of being considered inadequate; tensing up and virtually solidifying as it progresses, it’s understandable the film should have been surpassed by current, reshaping incidents. What this story assumes is that those in charge of critical decisions would be qualified professionals, conscientious to the core and that the biggest threat to Chicago in the end of 2025 would come from an origin beyond the White House. Where previous Bigelow films felt like fiercely engaged reflections on their moment, Dynamite – the earliest of this director’s newer films to fall in the space between afterthought, distraction and outright irrelevance – instead spends two listless hours clawing futilely behind the curve. It’s lacking in drama by design: even before the unauthorized projectile first is detected, the nation Bigelow’s film depicts has been destroyed utterly.

Michele Russell
Michele Russell

Lena is a passionate game developer and writer with over a decade of experience in the gaming industry, specializing in indie game analysis.